Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM535 Mapping and Delivery Guide
Develop complex 3-D software for games and interactive media
Version 1.0
Issue Date: May 2024
Qualification | - |
Unit of Competency | ICTGAM535 - Develop complex 3-D software for games and interactive media |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to employ multiple 3-D frameworks and libraries, build a graphical user interface (GUI) and develop complex 3-D software with documentation generated using applicable tools.It applies to programmers who support the design, development and programming of 3-D media and digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Skills in this unit must be demonstrated in a workplace or simulated environment where the conditions are typical of those in a working environment in this industry. This includes access to: project brief software, hardware and 3-D equipment required in developing complex 3-D software for games and interactive media integrated development environment facilities integrated or third-party documentation tools technical manuals and materials applicable to complex 3-D software development existing multiple frameworks, search engines or games-oriented libraries. Assessors of this unit must satisfy the requirements for assessors in applicable vocational education and training legislation, frameworks and/or standards. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Define 3-D software requirements and prepare to develop software |
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Element: Use multiple frameworks provided or engines |
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Element: Create complex GUI for 3-D environment |
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Element: Debug and finalise complex 3-D software |
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