Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICTGAM535 Mapping and Delivery Guide
Develop complex 3-D software for games and interactive media

Version 1.0
Issue Date: May 2024


Qualification -
Unit of Competency ICTGAM535 - Develop complex 3-D software for games and interactive media
Description
Employability Skills
Learning Outcomes and Application This unit describes the skills and knowledge required to employ multiple 3-D frameworks and libraries, build a graphical user interface (GUI) and develop complex 3-D software with documentation generated using applicable tools.It applies to programmers who support the design, development and programming of 3-D media and digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.

Skills in this unit must be demonstrated in a workplace or simulated environment where the conditions are typical of those in a working environment in this industry.

This includes access to:

project brief

software, hardware and 3-D equipment required in developing complex 3-D software for games and interactive media

integrated development environment facilities

integrated or third-party documentation tools

technical manuals and materials applicable to complex 3-D software development

existing multiple frameworks, search engines or games-oriented libraries.

Assessors of this unit must satisfy the requirements for assessors in applicable vocational education and training legislation, frameworks and/or standards.

Prerequisites/co-requisites
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Define 3-D software requirements and prepare to develop software
  • Establish complex 3-D software requirements and applicable legislative and organisational standards
  • Employ integrated development environment facilities and include existing 3-D, audio and physics libraries applicable to games or interactive media production
  • Configure a 3-D environment compatible with specified platform using existing library facilities and applicable language
  • Research and select applicable frameworks or games engine applicable to complex 3-D software requirements
       
Element: Use multiple frameworks provided or engines
  • Instantiate virtual objects in complex 3-D environment
  • Import complex pre-constructed models retrieved from persistent storage into 3-D environment using scripts and library routines
  • Animate 3-D objects required by game play and handle collisions between objects in 3-D environment using code
  • Generate code and manipulate 3-D objects texturing and other attributes of models during run-time execution
  • Apply functionality to 3D game objects by modifying or extending existing classes
  • Select and use exception handling techniques and confirm program stability in complex 3-D environment that uses multiple libraries
       
Element: Create complex GUI for 3-D environment
  • Employ integrated development environment facilities and include existing 3-D compatible GUI controls applicable to complex games or interactive media production
  • Write code that processes events raised by complex GUI in 3-D environment
  • Create GUI events and modify configuration of complex 3-D environment
       
Element: Debug and finalise complex 3-D software
  • Use stand-alone debugging tools and tools provided by integrated development environment and examine variables and trace running code across multiple libraries
  • Employ debugging facilities according to organisational procedures
  • Seek feedback from required personnel and amend as required
  • Identify and choose applicable integrated or third-party documentation tools
  • Create and maintain code documentation for complex 3-D project using selected integrated or third-party tools
  • Obtain final sign-off from required personnel
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

The candidate must demonstrate the ability to complete the tasks outlined in the elements, performance criteria and foundation skills of this unit, including evidence of the ability to:

develop at least one complex 3-D software according to client specifications, on at least one occasion.

In the course of the above, the candidate must:

employ multiple 3-D frameworks, engines and libraries

create mesh primitives using 3-D library routines

generate code and manipulate 3-D objects, including cameras, lights and mesh primitives

use virtual objects in 3-D environments, including:

audio managers

cameras

lights

physics managers

viewports

animate 3-D objects required by game play and:

include animation selection/playback for pre-constructed models

be based on user input

be driven by code

include dynamic camera movement as required by game play

build a complex graphical user interface (GUI) for a 3-D environment

select and deploy documentation tools

create and maintain code documentation using applicable tools

detect logical and coding errors and debug application as required

comply with legislative and organisational standards.

The candidate must be able to demonstrate knowledge to complete the tasks outlined in the elements, performance criteria and foundation skills of this unit, including knowledge of:

processes involved in complex 3-D software development

legislative and organisational standards applicable to development of complex 3-D software

configuration processes for 3-D environments, including:

device selection

game resolution

screen colour depth

output performance including:

anti-aliasing

level of detail

filtering

caustics and refraction

use of scripts and library routines in 3-D software development environments

techniques for using multiple games-oriented libraries

environmental elements in complex 3-D software and impacts on users

handling and debugging techniques used when developing 3-D software for games and interactive media

documentation techniques applicable to 3-D software development process

object-oriented 3-D programming concepts and language

techniques for using a graphical user interface (GUI) to interact with a user.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Establish complex 3-D software requirements and applicable legislative and organisational standards 
Employ integrated development environment facilities and include existing 3-D, audio and physics libraries applicable to games or interactive media production 
Configure a 3-D environment compatible with specified platform using existing library facilities and applicable language 
Research and select applicable frameworks or games engine applicable to complex 3-D software requirements 
Instantiate virtual objects in complex 3-D environment 
Import complex pre-constructed models retrieved from persistent storage into 3-D environment using scripts and library routines 
Animate 3-D objects required by game play and handle collisions between objects in 3-D environment using code 
Generate code and manipulate 3-D objects texturing and other attributes of models during run-time execution 
Apply functionality to 3D game objects by modifying or extending existing classes 
Select and use exception handling techniques and confirm program stability in complex 3-D environment that uses multiple libraries 
Employ integrated development environment facilities and include existing 3-D compatible GUI controls applicable to complex games or interactive media production 
Write code that processes events raised by complex GUI in 3-D environment 
Create GUI events and modify configuration of complex 3-D environment 
Use stand-alone debugging tools and tools provided by integrated development environment and examine variables and trace running code across multiple libraries 
Employ debugging facilities according to organisational procedures 
Seek feedback from required personnel and amend as required 
Identify and choose applicable integrated or third-party documentation tools 
Create and maintain code documentation for complex 3-D project using selected integrated or third-party tools 
Obtain final sign-off from required personnel 

Forms

Assessment Cover Sheet

ICTGAM535 - Develop complex 3-D software for games and interactive media
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM535 - Develop complex 3-D software for games and interactive media

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: